Carlos Grangel


Where did you grow up and when did you decide to become an artist?
I grew up in Barcelona, Catalonia and since I remember a pencil was always in my hand.

Have you always been supported in your artistic path or has it been challenging to let your family and friends understand your choice? 
YES, my dad and mom always supported me and my brother to do what we liked the most, nevertheless they wanted us to have an education and study, to go to the University, in case we failed as artists.

What was the strongest influence you had when you were growing up ( artists, movies, cartoons, comics etc.. )? 
Actually comics, I loved comics from different artists and different styles and also Illustrated books.

Did you go to an art school or are you self taught? What helped you prepare to become the artist we know today? 
I was more of a self taught artist, as soon as I started as an illustrator I wanted to go and study animation techniques in an Art School. I really believe we are in constant preparation so it is never late to learn, I keep learning each day to improve my skills. 

From the initial client idea to the final design: what goes through your mind when you're designing and what is the method you use when starting a project? Could you describe it? 
The process can be longer or shorter but when you become a professional artist you have to devote yourself to the art, give the client the best work possible but without missing the point, we do have to supply what the client is looking for. I am an artist who starts a commitment right away, focusing on it full time, if possible, not counting the hours, days or months. References are important but the most important thing is imagination and creativity, always trying to think outside of the box and pushing the envelope as much is possible.

What is your process in coloring your art and what type of tools or media do you use? 
I would like to say that I use multiple tools, as much as I can: Pencils, Markers, Gouache, Water Colors, Acrilics, Color Cardboards, Collage, I do have to improve my computer skills but my brother Jordi is very good at it and supports me in the studio.

What part of designing a character is most fun and easy and what part is the hardest to design for you? 
The starting point is the most fun, where we can go crazy and push it as much we can.

What is a typical day for you, and who are the people you work/collaborate with? 
I start around 9am and the day goes for 9-10 hours, I work in a studio with more people around and that helps me a lot to have a better perspective.

What are some of the things you have learned from other artists who you have worked with or whose work you have seen? 
Lots of things, every day I learn something else but the most important thing is to be able to be critical of yourself. Be open to show your artwork to other people, their first impression is always very important. Don`t  be shy and start over, if necessary.

Is there something that you have designed that you are most proud of? 
I remember working on Spirit Stallion of the Cimaron, drawing horses has been the most difficult to design up until now, I am happy and pleased the way they turned out.

What projects have you worked on in the past and what are you working on at the moment (if you can tell us)? 
I worked on around 25 features films, to name a few; Balto, Prince of Egypt, El Dorado, Spirit, Corpse Bride, Kung Fu Panda, Pirates, Hotel studio is currently working on a few projects , another feature film, a shortfilm and a musical with puppets, can’t really tell more due confidential agreements.

What is your longterm career goal and what would your dream project be?
It will be great to work in a great story with my best colleagues in animation, people that I admire.

Working for a company or freelancing: what suits you best? And why? 
Always Freelancing or trying to work for a company from my studio, I do well working at the company but I do best combining both, I really need my little space... When I am working from my cave I feel more productive in terms of work and quality.

What advise would you give to an artist who is dealing with an art-block? How do you boost your imagination and keep yourself creative? 
Be different and find your own spot in the artistic community.

Concept art, animation, illustration, comics, there’s so many options to choose and when you’re young, sometimes the only thing you know is just that you love to draw: what should a young artist take into consideration to make the right decision when choosing an artistic path? 
The base is drawing or sculpting, draw and draw as much as you can, the rest will come later.

What’s your point of view about the industry today: what are the expectation for someone who wants to make a living with an artistic career? 
The industry is becoming more and more specialized, with many departments, but I do encourage artists to work in Visual Development, this department is in charge of "finding the look" and that is an incredibly creative and lovely career to go for.

Who are the artists who inspire you the most today and what are some of your favorite designs? 
My friends and colleagues in animation , Carter Goodrich, Nicolas Marlet, Uli Meyer, Peter DeSeve, and many, many more.. so sorry can’t mention all of them at once. The classic illustrators are also a great inspiration, comics strips artists and the Disney, UPA, etc.. all those great artists from 50’s, 60’s, 70’s, I can´t think of a favorite design, love lots of their works and I will never come close to that.

We have a soft spot for hand drawn animation, what is your opinion about the future of this art form? 
I love hand drawn and stop motion animation, it will always exist!

Finally, Where can we see your art online and get in touch with you? How can we buy your creations and support your work?
A few personal artwork are not online yet since I have been very involved in productions (still keep knocking at the studio door). If you like you can visit

Thank you Carlos :)